Fundamentals of Shooter Game Design

Fundamentals of Shooter Game Design

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... three defensive (demoman, that is demolitions expert, heavy weapons expert, andengineer); and three support (medic, sniper, and spy). The collection oftools and weapons that an avatar has ina given round of play is called its loadout.

Title:Fundamentals of Shooter Game Design
Author: Ernest Adams
Publisher:New Riders -

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